Tuesday, October 28, 2008

eSchoolNews.com, Digital Divide

Here's an interesting publication people might be interested in:

eSchool News

http://www.eschoolnews.com/news/top-news/index.cfm?i=55665

Tue, Oct 21, 2008
'Digital Disconnect' divides kids, educators
Most principals think their schools prepare students for 21st-century careers -- but students disagree
By Maya T. Prabhu, Assistant Editor


he study found that 64 percent of K-12 students play online and computer games, and the average time spent playing is eight to 10 hours per week. Of the students surveyed, 51 percent said they would like to include gaming in school because it's easier for them to understand difficult concepts, 50 percent said they would be more engaged in learning the material, and 46 percent said they would be able to learn more in general...

1 comment:

miles said...

So far the two best examples I've seen of educational gaming are:
Scratch (from MIT) and Alice (from Carnegie Mellon)